

Other threats are caused by people, including pollution, sedimentation, unsustainable fishing practices, and climate change, which is raising ocean temperatures and causing ocean acidification. Some threats are natural, such as diseases, predators, and storms. Unfortunately, coral reef ecosystems are severely threatened. These ecosystems are culturally important to indigenous people around the world. The net economic value of the world’s coral reefs is estimated to be nearly tens of billions offsite link of U.S. Fishing, diving, and snorkeling on and near reefs add hundreds of millions of dollars to local businesses. Over half a billion people depend on reefs for food, income, and protection. They are also are a source of food and new medicines. Benefits of coral reef ecosystemsĬoral reefs protect coastlines from storms and erosion, provide jobs for local communities, and offer opportunities for recreation. Unlike their shallow water relatives, which rely heavily on photosynthesis to produce food, deep sea corals take in plankton and organic matter for much of their energy needs. Since both partners benefit from association, this type of symbiosis is called mutualism.ĭeep-sea corals live in much deeper or colder oceanic waters and lack zooxanthellae. The algae also help the coral remove waste. In return, the algae produce carbohydrates that the coral uses for food, as well as oxygen. The coral provides a protected environment and the compounds zooxanthellae need for photosynthesis. Shallow water, reef-building corals have a symbiotic relationship with photosynthetic algae called zooxanthellae, which live in their tissues. About the education resource collections.NOAA Sea to Sky: Education resource database.NOAA in your backyard: Education contacts near you.Hopefully someone finds this story interesting so that I can justify the time I just wasted making this comment. The game is beyond repair and has been neglected by valve and everyone else in the community. Trust me the 2005 version of Half Life Source is actually a great source port of the first game. As you might imagine, it got even worse in 2013 and as I am finding out just now, was also when they used fan made models as the HD models.
Half life source high definition part 12 update#
They never really fixed all the problems that the update introduced and so when they updated it again in 2009, the game got even more bugs. They updated the source branch many times and I believe it was the 2007 source update that gave half life source the bad reputation it has today. But they quickly stopped paying attention to it. I've looked into the history of hl:source and you'll find that the game was pretty much exactly what it was supposed to be when it released and they fixed bugs and improved the base game with updates. In closing: Valve has been using GameBanana content for the last seven years. Hopefully we can get Valve to fix this eventually now that they're more talkative to the community, but I doubt HLS is any kind of priority to anyone, even now that it's free.

I reached out to Valve on the same GitHub tracker last year to no avail. I installed it tonight and that fanmade HEV arm texture is still there, artist's signature intact. Well, I can tell you that as of 2020, Half-Life Source is still using fanmade textures instead of the official Gearbox content.

That was the end of the conversation for the HD pack. They pulled the world textures and left everything else. Half-Life Source came preinstalled with a GameBanana texture pack for a week until I told him.

This pack included a completely fanmade set of world textures. The artist's name is in this single Steam announcement and nowhere else. To make things a little easier, I linked to a fanmade port of the pack on GameBanana.Īlfred asked no questions and immediately threw the thing into the Beta branch of the game a few days later. After all, the GoldSrc version had implemented that option in its SteamPipe update. So I suggested to Valve's Alfred Reynolds that they implement the HD pack. Naturally, I wanted to help out any way I could. In their announcement, they posted a link to their GitHub Issue tracker. The story begins in 2013, as Valve begins porting the Half-Life 2 branch of Source to SteamPipe. Well today, I'll tell the story of how I made it worse.
